1994-12-03 Tokio, Japan / Wherever Whenever Forever / Wo immer, wann immer und für Immer / Onde quer, sempre e para Sempre / Donde sea, cuando sea, para siempre

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Being a child at heart is not a question of age, but more so a question of spirit. Children have the most amazing ability to be carefree and fearless.

They are limitless and have no boundaries. They want to play wherever, whenever and forever.

The best thing about children though is their Love. They do not care what you look like, who you are, where you are from or what you do because their Love is limitless.

I still get mad when things do not go my way and I still do not like hearing the word ‘No’. I still want to break the rules and run away. I am young, wild and free. I never stop dreaming.

I never stop dreaming about the house I want to live in, the car I want to drive, the vacation I want to take and the girl I want to love.

I never stop dreaming about being a doctor, a lawyer, a singer, an actor or an engineer. I never stop dreaming about being successful and changing people’s lives. And I never stop dreaming about Love and happiness.

Sometimes I think that I age but I never really grow up.

Sony Computer Entertainment was an upstart in the video game industry in late 1994, as the early 1990s were dominated by Nintendo and Sega.

Nintendo had been the clear leader in the video game industry since the introduction of the NES in 1985. The PlayStation’s target audience included 15- to 17-year-olds who were not the primary focus of Nintendo, and 18- to 29-year-olds, who represented the first generation to grow up playing video games.

The future of gaming is a World where you are empowered to play the games you want, with the people you want, whenever you want and wherever you are.

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